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Filling the whole map means to have every possible tile space occupied, including road tiles. To fill the whole map you will need to go through a few loops. If you placed every card you have, then you’re missing tile combos! You can use the first section of the “Encyclopedia” tab in camp to see how many tiles you are missing. There’s also some locked tiles hidden behind certain tile combinations. This requires you having all available cards unlocked by building camp structures and upgrading some of them. There’s a lot of talking to do when your whole world disappears.Įvery card you collect will count towards this except for Oblivion. The Encyclopedia will tell you if an enemy has dialogue or not and if you have read it. Most of the dialogues will come from building or upgrading a camp structure or from encountering and defeating a certain enemy. Glug glug.Įvery time you talk with someone you will start up a new dialogue. You refill some amount of potions every time you go through the campfire tile. You can increase the total amount of potions you can carry as well as the amount of health a potion heals for when a battle is looking bad. But, you will still need to have potions which are first unlocked from the Camp “Herbalist’s hut” structure. “Drink 50 potions”You will drink a potion when you reach a lower enough health amount. This requires some luck as well as knowledge of the boss and cards.Īchievements relating to tiles, cards, or events during a loop. Or delete your main one and restart, you do you. You can use another save slot to complete this. Start your expedition and don’t stop until you kill that boss. “Defeat the boss in the first expedition” Doesn’t need to be all in one expedition. Go around and reach your campfire 100 times. Unless you just immediately retreat after starting an expedition. At this point you have a handle on what to do. Go on 40 more expeditions after your tenth one. Go on 9 more expeditions after your first one. Simply start your first one! After you build a campfire of course. “Embark on your first expedition”An expedition is when you set out on a new loop. *The secret achievements Hunter’s Nightmare, Memory pieces, and Godslayer haven’t been personally confirmed by me and therefore are unknownĪchievements related to expeditions and looping specifically. Both the achievement description and elaborated description will be hidden under a spoiler tag. Craft It All Up and Dismantle It All DownĮach achievement will be organized into the following format:ĮLABORATED DESCRIPTION BASED ON WHAT I FEEL IS USEFULĪll secret achievements will be listed under the “Shh, it’s a Secret” section.Each section will be organized into the following: Each has its own proficient area of combat that you can build a class around – even the warrior can make it through the game with enough strategy.This guide looks at every achievement and, if applicable, provides some tips to help those struggling to finish them. You’re also able to choose one of three loop hero classes, the warrior, necromancer and rogue (the latter two are unlocked through progression). It would prove tough to master, but this method of play takes away a lot of the tedious grinding normally felt with rogue like games. Honestly, I liked this feature because its quite accessible to any player. There’s a variety of functions that different cards have, some provide you with loot while others can be placed on the road or in the open to alter the battlefield near enemies.
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You can hold 13 cards at a time – any extras picked up will be turned into memory fragments, which, once you’ve collected 10, will turn into a book of memories. I’ll leave it to you to determine what method is best, but I’ll at least say that timing and preparation is everything. You might be inclined to immediately place down any cards you collect, however, after what was probably a few too many failures, I learned that this wasn’t the case. You can use an assortment of cards to provide your hero with a fair advantage against tough bosses. Your loop hero will continue to adventure and explore down a randomly generated loop in order to gather resources and loot while occasionally battling enemies. The core idea of this game is incredibly simple and plays like a fusion between Enter the Gungeon and Slay The Spire.
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